Networking
Bedrock packet synchronization and typed runtime messages managed by the server.
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Bedrock Sync
Networking is runtime-owned. Plugin methods trigger typed gameplay operations, and the runtime translates the resulting state changes into Bedrock updates.
- Inventory services decide which slots need resync.
- World services emit block, container, sound, particle, and level updates.
- Player services broadcast skin, motion, attribute, form, and scoreboard changes through typed runtime messages.