Networking

Bedrock packet synchronization and typed runtime messages managed by the server.

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Bedrock Sync

Networking is runtime-owned. Plugin methods trigger typed gameplay operations, and the runtime translates the resulting state changes into Bedrock updates.

  • Inventory services decide which slots need resync.
  • World services emit block, container, sound, particle, and level updates.
  • Player services broadcast skin, motion, attribute, form, and scoreboard changes through typed runtime messages.

Plugin Boundary