Player Data and World Templates (v0.2)
Read-only player snapshots and async helper APIs for world template copy/delete workflows.
In this section
Related section pages:
Player data and templates
ctx.Gameplay().PlayerData() provides online/offline lookup and cloned snapshots for read access.
- Use
Online,Offline,ByName,ByXUID, andByUUIDfor snapshot access. - Use
ctx.WorldTemplates().Copy(...)for callback-based template copy workflows andDeletefor cleanup. - Use
CopyTask(ctx, request)andDeleteTask(ctx, path)when the caller needs a task handle, cancellation, orAwait.
world-templates-v02.go
ctx.WorldTemplates().Copy(ctx, plugin.WorldTemplateCopyRequest{ TemplatePath: "worlds/templates/duel", TargetPath: "worlds/arenas/duel-1", WorldID: "duel-1", Autosave: true,}, func(result plugin.WorldTemplateResult) { if result.Err != nil { ctx.Logger().Warn("template copy failed", "err", result.Err) }})World activation and registration remain server-owned at a higher scope in v0.2.