Entities (v0.2)
Server-owned lifecycle and mutation rules for custom entities.
In this section
Related section pages:
Entity types and lifecycle
Register entity types during Init and spawn through world handles to keep server services authoritative.
- EntityHandle methods include spawn, teleport, damage, effects, despawn, and metadata updates.
- Hook callbacks include OnSpawn, OnTick, OnInteract, OnDamage, and OnDeath for registered entity types.
- Advanced AI pathing and richer lifecycle orchestration remain roadmap work in v0.2.